﻿using UnityEngine;
using System.Collections;

public class CameraMovement : MonoBehaviour
{
	Transform target;
	void Start()
	{
		target = GameObject.Find("Player").transform;

	}

	// Update is called once per frame
	void Update()
	{
		transform.position = target.position + new Vector3(0, 0, -100);
	}
}